little designs here and there
From left to right:
Wildcard unsolicited redesign (my friend worked there and they were struggling) -- chat based UI with categories and stories of the day. Pills indicate unread (blu dot), read (greyed out) and selected (blue pill).
The Wirecutter unsolicited app imagining -- 3 major areas of the app
1. Deals - turn on or off push notifications for deals either altogether or in certain categories such as best TV
2. Reviews - list of all review categories, can drill down within those. Sorted by popularity or editorially, with a rotating carousel of recent/important reviews. Search prominently displayed (nav bar collapses smaller on scroll). Barcode scanning to check if a product you see in-store has been mentioned in a review.
3. Ask - combination editorial section and communication tool to ask any writer/editor a specific question you have that wasn't mentioned in their review. It'd use keywords to point users in the direction of already-answered questions, and would cost $money$ to ask a question if they chose to continue.
Eyes - a social network around beauty/makeup
The Fader unsolicited app redesign
Cymbal Year in Review 2015
We wanted to make a page that showed the incredible music, popularity, and interesting tidbits about our service. I designed this one-pager (see live version here) that showcases and artist's popularity over the year, their most popular song, who shared them first, the best comment from a user, and a history of Cymbal as a company.
Convene - Mobile First Events App (2013)
Old design that I still kinda love - a mobile-first events app to take on Facebook Events. While a sophomore in college, I noticed that a lot of my friends were leaving Facebook, but the few who were holding out were doing so because of two major functions: 1) chat, and 2) events. Since Facebook soon released messenger and allowed you to use it without a full Facebook account, I felt that a mobile-first events app could take some more of those users away.
The idea was to let you create an event quickly and easily on your phone. Drop a pin, snap a photo (or search Google images), write a description, invite friends through the app or SMS (would send them a one-page web version of the event so your non-app-inclined friends could come, something Facebook only lets you do now in 2017). Eventual features included a collaborative checklist of items to bring, the ability to pay a host through Venmo/SquareCash, and create private/ticketed events.
It's incredible to me that it took Facebook so long to finally focus on events. The pain points were clear - too desktop focused, too involved to create an event (remember when they finally added generic event photo options?), didn't let you invite non-Facebook friends, invitations were a chore, etc. While I'm not sure how this would've fared, I think it was a fun exploration, especially for its time.
Microsoft YouthSpark/Give For Youth
YouthSpark/Give For Youth was a project I worked on at Microsoft that helped organizations and individuals raise money through microdonations. I designed the Windows Phone and Tablet versions. This is a Map and Flow diagram of all the designs for the phone versions.
Unfortunately, this project never saw the light of day due to development issues. These designs were created during a rebrand of the service from Give For Youth to YouthSpark (hence why the tablet and mobile version are branded differently).
Pictured in these designs are the homepage of all current and featured projects (with search suggestions), a detailed project view, related projects, payment levels, payment flow, menus, search flow, and user account settings.
Snapchat for Xbox One
Thought it'd be cool to design what Snapchat would look like as a lean-back, consumption-based experience. This was pre- "Discover" and the only "Live Story" was EDC. I think it holds up, especially if you added queuing of stories and full-on-Discover
Tablet Version Homepage
Homepage of the Give For Youth/YouthSpark Windows 8.1 App. Included are quick links to common searches, featured projects, microprojects, and statistics about both the impact of the giver currently logged in and the total impact the Give For Youth/YouthSpark Program has made, with an optional section showing projects a user has tracked for further interest. Tiles for each project are "live" and flip over to indicate percentage complete
Tablet Project Overview
Project overview screen. Users are presented with a video, photo gallery, percentage of funding completed, information about the project and organization, an option to add the project to their "Giving Cart," and finally, a section showing a related Microproject.